The AI engine for litigation

Litigate like you've already war-gamed it.

Juricratic is a game-theory simulation engine for litigation. Model strategy, momentum, and settlement as a solvable tree — against live docket feeds that re-solve the matter the instant the record changes. A rehearsal engine, not a prophecy.

Request access Watch a simulation
2.4M
Outcomes simulated
100%
Inspectable · no black box
<200ms
Re-solve latency
31
Jurisdictions
01The engine

An engine that thinks adversarially.

Litigation is a game with rational opponents, hidden information, and a moving board. Juricratic treats it like one — enumerating moves, pricing risk, and simulating the path your matter should actually take.

STRATEGY

Strategy simulation

Enumerate every motion, response, and counter as a decision tree. Juricratic solves for the equilibrium path — and the value you leave on the table by deviating.

MOMENTUM

Momentum modeling

Quantify which way the matter is trending after every ruling, filing, and disclosure. Read the slope before opposing counsel does.

SETTLEMENT

Settlement equilibria

Find the number where rational parties settle — and the leverage that moves it. Walk into the room already knowing the floor and the ceiling.

INTAKE

Multimodal intake

Dockets, depositions, exhibits, precedent, and opposing-counsel history fold into one model — so every signal in the matter has a weight.

02The simulation

See the whole tree.
Take the optimal branch.

LIVE SOLVE · 1:24-cv-08841
Optimal pathAlternative
Simulated position
72.4% WIN SHARE
Proceed through discovery to trial. Decline early settlement below the modeled floor.
Expected value$6.8M
Settlement floor$4.2M
Momentum index+18.6 ▲
Model confidence94%
Re-solved 0.2s ago on new docket entry. Tree spans 1,284 terminal nodes across 6 decision points.
Simulation artifact — a modeled win share you steer with dials, not a forecast.
03Live signal

It re-solves itself.

Juricratic watches the docket directly. Every new filing, order, and disclosure flows in, re-weights the tree, and updates your simulated position — no analyst in the loop.

Live docket
PACER · ··:··:·· UTC
··:··:··ORDERMagistrate recommends denial of motion to dismiss+1.7%
··:··:··EXPERTDefendant designates rebuttal damages expert-0.8%
··:··:··NOTICEDeposition of CFO noticed for Mar 14+0.6%
··:··:··ORDERProtective order entered as stipulated+0.3%
··:··:··MOTIONPlaintiff's motion to compel — GRANTED+1.4%
··:··:··SCHEDSummary judgment briefing schedule set+0.4%
Case momentum+18.6 last 30 events
72.4%
SIM. WIN SHARE
▲ 6.1
7-DAY DELTA
143
DOCKET ENTRIES
04The workflow

Model. Simulate. Decide.

01

Model the matter

Connect the docket and drop in your file. Juricratic builds the decision tree — parties, claims, motions, and the moves available to each side.

02

Simulate the game

Run thousands of adversarial playouts. Each side plays rationally; the engine prices every branch and surfaces the equilibrium path.

03

Decide with the edge

Walk into the room knowing your floor, your leverage, and the cost of every concession — and watch it update live as the matter moves.

05Privilege & security

Privileged by design.

Your strategy is the most sensitive thing you own. Juricratic treats the model like work product — isolated, encrypted, and never used to train anything.

PRIVILEGE-FIRSTENCRYPTED · ISOLATEDZERO TRAININGAUDIT-LOGGED
Privilege preserved
Matters are walled to your firm. Conflicts-checked isolation by default.
Zero training
Your matters never enter a shared model. Ever.
On-prem or VPC
Deploy in your tenant or air-gapped. Data never leaves.
Full audit trail
Every input, solve, and recommendation is logged and inspectable.
Private beta

Bring game theory to the table.

Juricratic is in private beta with a small group of litigation teams — trial and beta users helping us perfect the engine. Request access and run your first matter through it.

Prefer a walkthrough? Book a briefing →

Juricratic — The AI engine for litigation